Aedin Christopher
Game Producer
Welcome to our corner of the studio!
I’m Aedin, game producer here at Diamondstorm. In a small indie studio, we wear many hats, so I also dive into level design, environment art, and even voice acting from time to time. My background in architecture shapes the way I think about space, scale, and player experience, giving me a unique perspective on building immersive worlds.
I’m especially drawn to MMOs and puzzle games, where the environment itself guides and shapes how players interact and explore. Outside of development, I bring the same organisational skills to running a guild, making sure everyone can contribute, collaborate, and feel part of the team.
PROJECTS
Crystal Flight (2025)
- Game Production
- Environment Art
- Level Design
- Unreal Engine
Crystal Flight is a gliding adventure in a snowy, volcanic chasm. The environment is designed to guide the player to gather crystals, on the ground and then in the air. The level pacing is structured around relaxing glide sequences alternating with speedy dives and geyser lifts.
- Designed the environment to showcase the flight mechanic and enhance the player experience
- Created the landscape and materials using Unreal Engine
- Collaborated on the design, production, and iterative testing of all aspects of the game including level design, 3D graphics, music/sound, and UI